Friday, May 26, 2006

The MMORPG business model

I just realized how brilliant the MMORPG business model is.

1. Unlike normal games, you not only charge players to buy the game intially, but you can charge them to just to play the game every month after that!

2. Even if a player gets tired of the game, they feel obligated to keep playing it or else they lose all the characters and items they have accumulated until then!

Right now, I'm pretty tired of WoW. I haven't played it in weeks. But I am reluctant to stop the $15/month fee because I have invested hundreds and hundreds of hours into building up my characters and getting items! Brilliant!

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